Various screenshots from the VKMT 2022 Modding Showcase build of GLASSED, the Halo fangame.
This build was cobbled together after a week long effort of moving from UE4 to UE5 to be showcased @VKMT Modding Showcase.
Architecture geometry made /w SketchUp, UV'd in Maya, textured with an oldschool Halo texture pack from the UDK forums, and textures made by my good friend Fubih.
Various cliffs and rocks by my friend Berti Hein.
Level design, geometry, lighting, scene setting (etc) by me.
Uses marketplace assets for rocks, cliffs, trees, and foliage.